Test a Multimedia Product
Trainer and Assessor Guid
e

Competency Standard
Test a multimedia product

This unit refers to the ability to develop a strategy for testing a multimedia product and to conduct the test.

Range of variables
Evidence guide
Key competencies

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Element Performance Criteria
Determine the criteria for testing during and on completion of the project

Define the criteria that are to be used for testing/evaluation

Identify the points at which progress will be measured

Document them and communicate them to all involved in the production

Determine the methods to be used in testing the product

Identify the various methods and levels of testing for multimedia

Determine the characteristics and appropriateness of methods of testing during development and testing the acceptability of the final product testing

Develop a plan for testing the product during development and on completion

Test and review the multimedia product at agreed stages

Determine the progress toward completion at the identified reporting points

Test what has been produced at the identified reporting points

Provide feedback to staff on progress and quality

Use the testing strategy to ensure that the product satisfies its aims and the reason for which it was done

Document the testing process and record problems and remedial steps taken.

Deal with problems and faults detected during testing in accordance with agreed project or industry practice

Evaluate the final product

On completion evaluate the final product against the previously determined criteria Identify strategies that were successful and those that led to difficulties

Document the findings to inform subsequent projects

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Range of Variables
These lists identify a range of circumstances applicable to this unit but are not intended to be exhaustive. Assessment may take into account other circumstances identified as relevant to a particular workplace and does not need to be limited to the variables listed.
Variable Scope
Industry Sectors: This unit describes skills applicable to the multimedia industry.
Types of testing may be:
  • concept testing
  • prototyping
  • peer review
  • usability testing § platform testing
  • field trials § aggressive testing
  • navigation
  • graphics,
  • visual impact
  • and other problems
Faults to be detected may include:
  • check of data
  • check of data sequence
  • all navigation pathways explored
  • all interactivity works
  • user records faithful and accurate
  • works on chosen platform
Testing strategy may be determined by:
  • complexity of the project,
  • time available
  • § money available and
  • project specifications
Record of test results may include:
  • description of fault
  • priority code
  • relevant comment
  • remedial action taken
  • retest result
  • date,
  • testers details
Evidence Guide
Underpinning Skills & Knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

  • types of testing that may be used for multimedia products
  • planning skills and the ability to communicate technical information
  • stages at which testing should be done
  • reasons for testing
Linkages to Other Units

This units may be linked to planning and technical units and may be such as:

  • CUFMEM06A Design a multimedia product
  • CUFMEM10A Design and create a multimedia interface
  • CUFMEM11A Design the navigation for a multimedia product
  • CUSADM06A Develop and implement an operational plan
Critical Aspects of Assessment

Evidence to demonstrate consistent achievement of this unitŐs outcomes include:

  • development of a testing strategy
  • the ability to analyse test results
  • use of results to deal with problems and faults detected during testing
Context & Method of Assessment

This unit may be assessed on the job or as a simulated situation. Portfolios of evidence relating to workplace experience may be appropriate. Simulated activities must closely reflect the workplace. This assessment should be supported by a range of methods to assess underpinning knowledge.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

  • practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
  • case studies
  • work samples or simulated workplace activities
  • oral questioning/interview
  • written`or interactive computer based test or quiz
  • projects/reports/logbooks
  • third party reports and authenticated prior achievements
  • portfolios of evidence
Resource Requirements

Assessment requires access to a range of equipment and software listed in the range of variables statement.

Workplace based assessment should utilise the range of equipment and software currently used in that workplace environment.

Simulated workplace activities must be undertaken using an appropriate range of equipment and software currently used in that workplace environment.

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Key Competencies Level
Collecting, Organising and Analysing Information 3
Communicating Ideas and Information 2
Planning and Organising Activities 3
Working with Others and in Teams 2
Solving Problems 3
Using Mathematical Ideas and Techniques 3
Using Technology 3