principles of GAME DESIGN
Trainer and Assessor Guide

 

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SET I

BRIEF 1.1
BRIEF 1.2
BRIEF 1.3

BRIEF 1.4
BRIEF 1.5

SET 2

BRIEF 2.1
BRIEF 2.2
BRIEF 2.3
BRIEF 2.4
BRIEF 2.5

SET 3

BRIEF 3.1

SET 4

BRIEF 4.1
BRIEF 4.2

 

SET 5

BRIEF 5.1

SET 6

BRIEF 6.1
BRIEF 6.2
BRIEF 6.3
BRIEF 6.4
BRIEF 6.5


SET 7

BRIEF 7.1
BRIEF 7.2
BRIEF 7.3
BRIEF 7.4

SET 8

BRIEF 8.1
BRIEF 8.2

SET 9

BRIEF 9.1

SET 10

BRIEF 10.1

 

SET 7
BRIEF 7.4

Defining sound elements

Aim:
To specify all the sounds in the game.

Objective:
The surface detail of the game is being specified to flesh out the structural components defined in SET 6.

The range of sounds will include background music, sound effects that accompany the game actions, narration, voices of characters.

Check:
Learner has specified all sound elements.

Feedback:
Encourage learner to do all the BRIEFS in SET 7 at the same time.

Assessment:
Unit value: 5