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principles
of GAME DESIGN
Trainer and Assessor Guide |
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SET
I BRIEF
1.1 SET
2 BRIEF
2.1 SET
3 BRIEF
3.1
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SET
5 SET
6 BRIEF
6.1
BRIEF
7.1 SET
8 SET
9 BRIEF
9.1
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SET 7 Defining visual game-world elements Aim: Objective: The "look" refers to the environment (buildings, worlds, etc.) and the things and objects that make up this world (furniture, weapons, vehicles, clothing, etc). Check: Feedback:
Assessment:
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