principles of GAME DESIGN
Trainer and Assessor Guide

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SET I

BRIEF 1.1
BRIEF 1.2
BRIEF 1.3

BRIEF 1.4
BRIEF 1.5

SET 2

BRIEF 2.1
BRIEF 2.2
BRIEF 2.3
BRIEF 2.4
BRIEF 2.5

SET 3

BRIEF 3.1

SET 4

BRIEF 4.1
BRIEF 4.2

 

SET 5

BRIEF 5.1

SET 6

BRIEF 6.1
BRIEF 6.2
BRIEF 6.3
BRIEF 6.4
BRIEF 6.5


SET 7

BRIEF 7.1
BRIEF 7.2
BRIEF 7.3
BRIEF 7.4

SET 8

BRIEF 8.1
BRIEF 8.2

SET 9

BRIEF 9.1

SET 10

BRIEF 10.1

 

SET 7
BRIEF7.3

Defining visual game-world elements

Aim:
To specify the visual 'look' of the game.

Objective:
The surface detail of the game is being specified to flesh out the structural components defined in SET 6.

The "look" refers to the environment (buildings, worlds, etc.) and the things and objects that make up this world (furniture, weapons, vehicles, clothing, etc).

Check:
The learner has specified the visual game-world elements.

Feedback:
Encourage learner to do all the BRIEFS in SET 7 at the same time.

Assessment:
Unit value: 5