principles of GAME DESIGN
Trainer and Assessor Guide

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SET I

BRIEF 1.1
BRIEF 1.2
BRIEF 1.3

BRIEF 1.4
BRIEF 1.5

SET 2

BRIEF 2.1
BRIEF 2.2
BRIEF 2.3
BRIEF 2.4
BRIEF 2.5

SET 3

BRIEF 3.1

SET 4

BRIEF 4.1
BRIEF 4.2

 

 

 

SET 5

BRIEF 5.1

SET 6

BRIEF 6.1
BRIEF 6.2
BRIEF 6.3
BRIEF 6.4
BRIEF 6.5


SET 7

BRIEF 7.1
BRIEF 7.2
BRIEF 7.3
BRIEF 7.4

SET 8

BRIEF 8.1
BRIEF 8.2

SET 9

BRIEF 9.1

SET 10

BRIEF 10.1

 

 

SET 6
BRIEF 6.5

Creating functional interface features

Aim:
To define how the basic mechanisms appear to the player on the screen.

Objective:
The detail of the game design is now being specified at a deep structural level.

The learner needs to provide details on all the screen interface elements, for example, the navigation signs, collectibles, player mechanisms, tools. It will be also necessary to specify in what form these features take: 3D images, animations, videos, photography.

Check:
The learner has specified the functional interface features.

Feedback:
Encourage learner to do all the BRIEFS in SET 6 at the same time.

Assessment:
Unit value: 5