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principles
of GAME DESIGN
Trainer and Assessor Guide |
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SET
I BRIEF
1.1 SET
2 BRIEF
2.1 SET
3 BRIEF
3.1
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SET
5 SET
6 BRIEF
6.1
BRIEF
7.1 SET
8 SET
9 BRIEF
9.1
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SET 2 Aim: Objective: The learner is expected to analyse two pre-electronic games from this point of view, and then design a game involving 20 teenagers in a classroom. This is a collaborative project, so their Report should be the result of discussions between the buddy partners. Check: Feedback:
Assessment:
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