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principles
of GAME DESIGN
Trainer and Assessor Guide |
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SET
I BRIEF
1.1 SET
2 BRIEF
2.1 SET
3 BRIEF
3.1
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SET
5 SET
6 BRIEF
6.1
BRIEF
7.1 SET
8 SET
9 BRIEF
9.1
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SET 2 Exploring game-play: the allure Aim: Objective: In this exercise, they are expected to work with their buddy; to compare notes on what games they like and dislike, and work out why some games appeal to both and others don't. They must work on their Report together. They also evaluate more deeply their most and least favourite to discover what makes the game "alluring". They are provided with a checklist to do this. Check: Feedback:
Assessment:
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