principles of GAME DESIGN
Trainer and Assessor Guide

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SET I

BRIEF 1.1
BRIEF 1.2
BRIEF 1.3

BRIEF 1.4
BRIEF 1.5

SET 2

BRIEF 2.1
BRIEF 2.2
BRIEF 2.3
BRIEF 2.4
BRIEF 2.5

SET 3

BRIEF 3.1

SET 4

BRIEF 4.1
BRIEF 4.2

 

SET 5

BRIEF 5.1

SET 6

BRIEF 6.1
BRIEF 6.2
BRIEF 6.3
BRIEF 6.4
BRIEF 6.5


SET 7

BRIEF 7.1
BRIEF 7.2
BRIEF 7.3
BRIEF 7.4

SET 8

BRIEF 8.1
BRIEF 8.2

SET 9

BRIEF 9.1

SET 10

BRIEF 10.1

 

SET 1
BRIEF 1.4

Keeping records

Aim:
To assist the learner to archive and manage the files throughout the training program.

Objective:
It is most important that a designer keeps all ideas and design iterations. Then the learner can see the progress of the design development, and go back to ideas that they may have initially discarded.

Check:
Make sure they have adopted a file management system.

Feedback:
Respond to learner inquiries.

Assessment:
None